home *** CD-ROM | disk | FTP | other *** search
- ================================================================
- Title : 10-Pak Death-Match Wad
- Filename : 10PAK.WAD
- Author : Tom Sanner (Mr.DooM)
- Email Address : mrdoom@erie.net
- Misc. Author Info : Member of CUE (Computer Users of Erie)
-
- Description : 10 original Death-Match levels. Perfect
- for a good, long, bloody marathon with
- alot of variety. All skill levels are
- included to match everyones various
- playing abilities. These levels are
- also optimized for use of monsters as
- they are kept at a minimum to allow for
- good respawning monster play in death-
- match (they won't get too much in the
- way but still add alot to the fun).
-
- Skill levels 1 & 2 -Plentiful in ammo & health bonuses.
- Slightly less (or weaker) monsters.
- No BFG's (except the BFG Frag level)
- Low amount of Super Shotguns.
- Skill levels 3 THRU 5 -Less ammo and health accordingly.
- Level 5 has almost no power spheres.
- More (and/or stronger) monsters.
- BFG's (and all weapons) are available.
-
- Because of the Co-Op exits, the timer parameter is recommended.
- Example... -timer15 (for 15 minutes)
-
- If you use iD's DM shell, try using the following settings...
- Modem, 2 players, Deathmatch, Wait(or Call), Com#, Skill 3, Wads,
- Timer 15, and Respawn. Don't forget to hit F3 and enter the
- name and path of 10pak.wad.
-
- Level Info...
- -------------
- 1 -Nuke Walk -Stay on the walk or get nuked! Everything is
- is out in the open so there's nowhere to hide.
- Should make for plenty of frags including
- suicides. All weapons except BFG. Exit switch
- in NW corner opens exit room door in NE corner.
- 2 -Sniper DM -My homage to DOOM 2's map 1 but entirely new
- and created from scratch. This level has better
- flow than our old favorite. It also includes
- numerous sniper points with one way wall
- textures. Switch in North end of long hall opens
- exit door in South end of hall.
- 3 -Telyfrag -Here's a level where you can frag your opponent
- without ever shooting a shot. Tele-frag 'em
- time after time! Switch at South side opens
- door to exit room in North side.
- 4 -Rocket Frag -This one is a blast. Rocket launcher and Berserk
- are the only weapons (along with your pistol, of
- course). 4 main rooms, all with obstacles that
- make you think before you let a rocket fly.
- Switch on East wall of room with moving
- platforms opens exit door on West side.
- 5 -3 Pits DM -The largest of the 10 wads. Some fun areas to
- fight but generally a good wad for a hunt and
- you can also find many hiding places. The exit
- can only be accessed if some secrets are
- discovered. Certain columns with different
- textures are switches that you must throw. Once
- one is found there is a wall that must be shot
- to reveal a way to access the exit room. Two
- other switches must also be thrown to get
- through the final 2 doors right before the exit
- room. One is visible, while the other is just a
- another different column texture that's being
- guarded up high (hint, hint! and yes, there is
- a way up there, find another switch).
- 6 -Fragagon -Small Figure 8 shaped level with 2 higher ledges
- running along the outside walls. To get the good
- weapons you jump down from the ledges upon the
- large crates. Switch on North end opens exit
- door on south end, which remains open unless
- your opponent hits the low switch in the middle.
- 7 -BFG Frag -Only BFG's and Berserk packs. A Mega Sphere is
- located in the center but can make you a sitting
- duck. A real wild one! Hidden room in South side
- reveals a switch that opens the exit room on the
- North side.
- 8 -Cross Attack -The 2nd largest wad but wide open with many
- buildings to hide in and on top of. Exit area
- can be accessed by walking over the exit sign
- along the North wall. Then walk along the cat-
- walks to North end of the lava pit. The East &
- West switches in the main playing area block
- access to the exit while the red South switch
- allows an exit once again.
- 9 -Keep Movin' -My homage to DooM 2's map 07, a death-match
- classic! This one has a more 3-D look including
- some lifts that take you to ledges. You
- can't hide in this one so keep movin'.
- NE switch opens exit room in SW.
- 10-Trap-A-frag -This is one of my favorites. 4 trap rooms are
- located all around a large main circular trap
- room. Peep holes help you spy on your opponent.
- The red floor areas are triggers to set off
- the various traps. The switches in the middle
- room also set a trap. The teleport room requires
- a certain left/right movement to reach the
- goodies. West switch opens exit room located
- in the East end.
-
- Additional Credits to : iD of course and the creator of my new
- editor... DCK
- Also to Mike Hubbard and Bill Sechrist
- for play testing the levels with me.
- ================================================================
- * Play Information *
-
- Episode and Level # : Map 01-10
- Single Player : No (Some exits require co-op)
- Cooperative 2-4 Player : Maybe (To check out the levels)
- Deathmatch 2-4 Player : Yes (That's the purpose!!!)
- Difficulty Settings : Yes (Read above)
- New Sounds : Yes (Radio alert sound)
- (Also look for 10fx2.zip for more)
- New Graphics : Yes (Titlepics and Level names)
- New Music : No (Look for 10mus.zip)
- Demos Replaced : All (DooM-2 version 1.9)
-
- * Construction *
-
- Base : 10 New levels from scratch
- Editor(s) used : DCK, BSP, NWT
- Known Bugs : None known of
-
-
- * Copyright / Permissions *
-
- Authors MAY use these levels as a base to build additional levels.
-
- You may distribute this file in any electronic format (BBS,
- Diskette, CD, etc) as long as you include this file intact.
-
- * Where to get this WAD *
-
- BBS numbers: The Game Room BBS 1 (814) 835-4205
- The Game Room BBS 2 (814) 835-3654
- Tim's BBS node 1 (814) 825-1731
- Tim's BBS node 2 (814) 825-8660
- Tim's BBS node 3 (814) 824-6129
- Tim's BBS node 4 (814) 825-5189
- Microsoft Network
- ftp.cdrom.com
- http://moose.erie.net/~mrdoom/